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However, if you win a prize during the second “set” of spins, that means you can continue playing and this time, you are enabled to choose more than 10 rounds per betting session. It all depends on the credits you have earned.

Many people will be visiting a casino this summer, whether on a trip to Vegas, on a cruise ship, or just at a local casino during a 'staycation.'

But before you go, you may want to know which games give you the best chance of winning.

So we went behind the scene at two casinos, and spoke with the game managers, to find out which games give you an edge.

Table Games Your Best Bet

Jay Bean, a Caesar's floor manager, agreed to sit down with us and talk about the games with the best odds.

He said many people don't realize that table games have much better odds than slots. They are intimidated by thoughts of card sharks taking their money, with images of an intense Texas Hold 'Em tournament in their minds, and so they stick with the safe games: the slots.

But they are doing themselves a disservice, he said.

Bean's advice? After you've spent some time on the slot machines, move on to the Blackjack table, and start by just observing.

1. Blackjack

Blackjack has the best odds of winning, with a house edge of just 1 percent in most casinos, Bean said.

Plus, you are playing against only the dealer, not hooded poker champions.

'Blackjack is one of our easiest games to play,' Bean said. 'You're just looking for a number that beats the dealer's number without going over 21.'

If you're a novice, Bean said to sit down during a less busy time, such as the afternoon, and the dealer will walk you through the game.

But the same is not true with poker: You should practice the game with your friends first, at home, Bean said, until you are comfortable with it. Bean said novices are best off passing on the poker tables, where yes, the competition can be tough.

You can find out more information about the game of blackjack at the following link:
http://wizardofodds.com/games/blackjack/

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2. Craps

So from the Blackjack table, he suggests moving on to the dice game Craps, the game with the second best odds, also nearly 50-50.

The Craps table can be a bit intimidating for the beginner with all the boxes on the table, Bean admitted. But it's really not tough, and it has one of your best chances of winning. In the end, all you are really doing is betting on a dice roll.

For more information on craps, visit:
http://wizardofodds.com/games/craps/

3. Roulette

Bean said your next stop should be the Roulette wheel. It's simple, and pays fairly well.

'So you bet on your favorite numbers,' Bean said. 'The dealer spins, and if your number comes in you win.'

If you stick to betting on just Reds or Blacks, you have nearly a 50-50 chance of walking away a winner. If it lands on red when you choose red, you will double your bet, Bean explained.

While it may seem you have an even chance of winning by simply choosing a color, there is one catch that gives the house its edge: the extra green 0 and 00 position on the wheel. It's on all American roulette wheels.

Or, if you feel lucky, play just one number. It's hard to win, but if you do it pays out 36 to 1.

For more information on roulette, visit:
http://wizardofodds.com/games/roulette/

Worst Odds

Your worst odds? The casinos, understandably, did not want to talk about games with poor odds.

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So we turned to Forbes Magazine, which in a report about Best Bets at the Casino, said two popular games -- the Wheel of Fortune and the ever-popular slot machines -- have the lowest odds of winning, with a house edge of 10 percent or more.

The Experts Agree

Professor of Analytics Michael Magazine has crunched the numbers, and agreed that blackjack is the best way to go home with money in your pockets. He said if you take a little time to learn the game, you have the best odds of winning.

'You are somewhere between 44 percent to 48 percent in every single hand of winning,' he said, noting that no other casino game gives you odds that good.

But Magazine cautioned that he's not promoting gambling, because he said even games with the best odds still favor the house.

'Play it long enough and you will lose. In the long term the house doesn't lose,' Magazine said.

If You Love The Slots....

Finally, if you really enjoy playing the slots, here is some good information to know, from state casino reports we examined.

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With slots, the more money you put in per bet, the higher your chance of winning. If you put the max in a penny machine, which is usually around 50 cents, you have much better odds than if you put in 2 cents.

In addition, penny slots have the lowest odds, with $1 and $5 slots paying much better.

Always gamble responsibly, and don't waste your money.
__________________________

You can learn more about specific odds of slots machines in each state that has casino gambling by visiting the American Casino Guide.

Don't Waste Your Money is a registered trademark of the EW Scripps Co.

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Ask any casino executive what the most important performance metric for slot machines is, and most will answer “performance against floor average” of win per unit per day (WPUPD). For decades, this key data point has been used to rate and evaluate the performance of slot machines and their placement on the casino floor.

However, with the desire to engage a younger player base, a trend of stagnant to declining slot revenues and an ongoing reduction in overall slot positions, there is a new and critical metric for casino operators to consider—the potential for incremental revenue from “net new players” who to date do not gamble, often or ever, at slot machines.

The decline in gaming revenue has led casino operators to implement strategies that create new, less-profitable revenue streams as reflected in the growth of resort-type properties, along with nightclubs, bars and restaurants across the industry.

The key is to attract the younger audience, who frequents the bars and clubs in casinos, and engage them with products on the gaming floor. This will enable casino operators to act on the massive potential of leveraging their prior infrastructure investments to grow their overall profit potential by maintaining non-gaming revenues while increasing gaming revenues at the same time.

Skill-based casino games are the right product at the right time to initiate this engagement with net new players.

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If skill-based casino games garner only 2.5 percent of the current slot machine placements, this would create a $10 billion-plus market by 2021. Assuming half of skill-based gaming players would not typically gamble playing slot machines, as a recent survey indicates, and given the difference in age demographics and interests, this would lead to new revenue of $2 billion or more per year for the U.S. casino market. No other opportunity today offers such a large potential expansion of gaming revenues.

Who are these potential net new players for casinos? They are likely under 40 years old today and likely gamers, or video game enthusiasts. Currently, they have no place to gather, socialize and gamble, despite a massive propensity for wagering.

In casinos, it’s fair to say that the money comes from the patrons and not the machines. Slot machines and other gaming products are a method to entertain players in exchange for revenues. As a performance metric, floor average likely represents “moving money around the floor” as existing players are attracted to new products. In this way, a new game, no matter how popular, typically does not contribute to a large increase in gaming revenues.

Consider a modest casino floor with 1,000 slot machines doing a floor average of $250 WPUPD. This results in an overall “win” for the house of $250,000 per day, or approximately $7.5 million per month. Adding a new slot product that achieves a multiple of floor average likely does not increase overall revenue. In fact it more likely represents an optimization of the floor that allows for a reduction in total slot positions. This is exactly what the industry has seen over the last few decades.

Now, imagine the same casino floor if the 50 lowest-performing slot machines have been replaced with new skill-based gaming products—optimally in a dedicated area specifically designed to entertain gamers. The remaining 950 slot machines would then likely see an increase in WPUPD of approximately 5 percent to $263, as the same players will be spending the same money, just across fewer machines. This has been proven with the general reduction in slot positions.

As most skill-based games offer a slower player pace, it is accepted that most of them may not achieve WPUPD similar to the highest-grossing slots.

However, skill-based games can easily generate $200 WPUPD today, and likely considerably higher as these games are optimized over time in the same manner in which slot machine optimization has improved over the last hundred years. The 50 new skill-based gaming positions in our hypothetical casino therefore will generate an incremental $10,000 per day, or approximately $300,000 per month.

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The same casino floor of 1,000 positions (950 traditional slots and 50 skill-based games) would now generate approximately $7.8 million per month. Assuming (based on recent market surveys) that 50 percent of skill-based game players are net new players who previously did not have an interest in slot machine games, this would reflect an increase of approximately $150,000 per month, or $1.8 million in new gaming floor revenue per year.

Ask casino executives if they’d be interested in new seven-figure gaming revenues—at the same historical profit levels as slot machines—and the answer will likely be a resounding and unanimous “Yes!”

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Casinos have already undertaken a reduction in slot positions to match the declining market and maintain floor average. Thus, there is probably no need for most casinos to have to remove slot positions to add skill-based games. Most casinos could easily add 50 to 100 skill-based games to their floor space, thereby increasing overall yearly revenues by $7 million or more, with a majority of that being purely incremental revenue.

In addition to these new gaming revenues, there will certainly be increased non-gaming revenues as patrons who would not normally visit the casino now spend on hotel, food and beverage, and other entertainment.

Measuring one game against house average to optimize casino floor revenue and profitability is only one way to achieve the desired results, and given the longer-term trends, it is limiting at best. New products, such as video game gambling, attract new players, many of whom are already visiting casino properties but not gaming. Skill-based casino games offer the perfect solution to attract net new players and generate incremental revenue.

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Ask yourself… Would you rather have incremental new revenue, and net new players, or another slot machine?